If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
The Core Mechanics
However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
- Track their rotation.
- Always consider the Z-axis.
- Sacrificing a cheap card to get to your primary defense is acceptable.
Breaking the Triangle
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
| Unit Category | What it Beats | The Counter |
|---|---|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| AoE Units | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E. If you have almost any concerns with regards to in which and the best way to employ tower rush, you can call us on our web-page. K.K.As, Heavy Spells |
The Balancing Act
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
Know your counters, track their spells, and execute your trades perfectly.