Building a Spawner Deck in Tower Rush

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The Tombstone is an excellent cheap addition. If they just used their Fireball on your tower, you have a safe 10-second window to place your new hut.

By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.


This article details the absolute best cards and strategies required to build the ultimate, unbreakable Spawner deck.


Choosing Your Huts


A true Spawner deck typically utilizes two or three distinct spawning buildings, each serving a different tactical purpose in the overall engine.


You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.


  • The Tombstone is an excellent cheap addition.
  • If they just used their Fireball on your tower, you have a safe 10-second window to place your new hut.
  • Spawner decks dominate in double elixir.

The Support Cards


Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.


You also need a heavy spell of your own (usually Poison or Fireball) to destroy the opponent's defensive units that get stuck trying to clear your massive swarms.


Secondary UnitThe Logic
Flying MachineSits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the huts
Mother WitchTurns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board

The War of Attrition


Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.


The siege never ends.



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