Why You Must Have Anti-Air in Tower Rush

Kommentarer · 8 Visninger

Timing is critical. Beware of the Lava Pups.

When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.


This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.


Stopping the Air Tanks


While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.


  • Timing is critical.
  • Beware of the Lava Pups.
  • If your deck relies entirely on ground defense, you will lose.

Choosing Your Sky Sweepers


When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.


Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.


Unit TypeBest ExampleWhy it Works
The Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanks
The Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms

Watching the Skies


When you build a deck, test it specifically against a heavy air composition in friendly battles.


A strong anti-air defense is the ultimate safety net.



If you loved this article and you wish to receive more information about tower rush generously visit our webpage.
Kommentarer