Drafting and Deck Building in Tower Rush

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If you give them a Balloon, you MUST draft anti-air immediately. Drafting a building (like a Cannon or Tesla) is usually a very safe choice.

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


Prioritizing Your Choices


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • If you give them a Balloon, you MUST draft anti-air immediately.
  • Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
  • Guaranteed damage is invaluable.

Sabotaging the Opponent


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Draft ChoiceThe KeepThe Discard
Fast Attacker vs Slow BuildingAlways take the Hog RiderGive the Hut
Spell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready

Adaptability in the Arena


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.



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