These characters rely heavily on their active abilities to disrupt the opponent's rhythm, providing incredible control over the flow of the match.
If you prefer a playstyle that relies on frustrating the opponent into making mistakes, a defensive hero is your perfect avatar.
Tank-Based Champions
Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.
This combo can instantly delete twenty elixir worth of enemy troops for a fraction of the cost, setting you up for an unstoppable counter-push.
- He absorbs damage, collects 'souls' from dying units, and then summons his own army.
- Body blocking is a vital mechanic.
- If they survive with low health, support them with a cheap spell or let them die.
The Backline Masters
These characters usually have very low hitpoints and must be protected fiercely behind your Princess towers or cheap blocking units.
The Golem melts in seconds, and because she was invisible, she takes zero damage from the enemy's supporting spells or troops.
| Champion Archetype | What it Excels At |
|---|---|
| Invisible Archer | Shredding massive, slow-moving tanks from a safe distance before they can reach the tower |
| Minion Master | Creating infinite cheap distractions to completely halt single-target attackers like the P. If you adored this article and you would certainly such as to get additional information relating to tower rush kindly check out our own web page. E.K.K.A |
The Control Roster
Do not pair a defensive champion with a massive, expensive offensive tank; your deck will be far too heavy and clunky to cycle properly.
Become the unbreakable wall, and watch the enemies shatter against you.