
In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- Muscle memory is required.
- Use cheap buildings like cannons for tanks.
- Surround the enemy completely.
Advanced AI Manipulation
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| The Bait | What to Kite |
|---|---|
| Frost Giant | Melee swarms, heavy single-hitters, slow-moving bruisers |
| One-Cost Units | They force the enemy to stop and attack three separate times |
The Psychological Impact
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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