Tracking Elixir in Tower Rush

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Play safe until you know the math. To check out more information about tower rush check out our own site. If you are up by 4, launch your win condition immediately.

If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.


You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.


The Economy of Aggression


Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.


This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.


  • Play safe until you know the math.
  • If you are up by 4, launch your win condition immediately.
  • Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board.

Mental Arithmetic Under Pressure


Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).


As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."


Game PhaseElixir SpeedMental Load
Single Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your head
Double Elixir (Final Minute)1 Elixir every 1. Should you cherished this information in addition to you want to be given guidance concerning tower rush kindly stop by our page. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers

Mastering the Economy


Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.


Knowledge is power.

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